![]() ![]() By the time you're facing off against 80+ rated superstars in the WWE, your character will be hovering somewhere around the 50-rated mark. The women's division is large enough now to encompass all of the feuds and storylines you would ever need, so it feels like WWE 2K19 is still stuck in the past when it should be latching onto the recent resurgence in women's wrestling, particularly when the WWE itself is finally putting on its first ever women's only pay-per-view, Evolution, at the end of this month.Ĭharacter progression is also a tad too lethargic in M圜areer. The lack of a women's career mode is still disappointing-a crudely ironic stance when you consider the three-man commentary team mistakenly spends the entire mode referring to every character as she and her. That's not to say M圜areer is without its faults, however. ![]() It's a substantial improvement over the dull, haphazard career modes of the past. ![]() The illusion of choice in certain scenes is an unnecessary facet, but this curated experience is much more enjoyable and reflective of the product we watch on TV every week. You'll find yourself engaged in believable feuds and back-and-forth promos you'll clash with authority figures, get screwed out of titles, form unlikely alliances, and win when the odds are stacked in your opponent's favour. The structured nature of this linear narrative also allows Yukes and Visual Concepts to delve into the tropes and familiar storylines that comprise a week's worth of WWE programming. There are more than a few wooden performances that reveal these guys are much better at playing off a crowd than they are sitting alone in a recording booth, but just having the likes of AJ Styles, Braun Strowman, and Triple H cutting promos and interacting with your character backstage injects WWE 2K19 with more personality and individuality than the series has ever had before. Each WWE superstar (with the exception of John Cena) lends their vocal talents to the game, while indie wrestler AJ Kirsch brings your created character to life with an enjoyable level of authenticity. It's far fetched and more than a little corny at times, but the writing by former WWE writer Sean Conaway is self-aware enough to poke fun at the frequent ridiculousness of pro wrestling, and every story-driven aspect of M圜areer is elevated by full voice acting. This forces you back to the indie scene for a short while before you eventually return to the WWE via some unconventional methods that earn you more than a few enemies. You immediately blow your shot at the big time due to outside interference and a little sabotage. It doesn't take long before the WWE comes knocking, but this isn't the typical rags-to-riches tale we've come to expect from a sports game's career mode. Your created wrestler begins his rollercoaster journey with a fictional indie promotion known as BCW, competing in front of roughly 30 people in high school gyms and parking lots. It ditches the grindy, glitch-ridden, personality vacuum of the series' previous career modes in favour of a linear storyline akin to those found in 2K's own NBA games. The first of which is a redesigned M圜areer mode. Instead, WWE 2K19's most notable additions appear outside of the squared circle developers Yukes and Visual Concepts introduce a deluge of new content and game modes to satiate an aspect of the series that has been sorely lacking in recent years. Some minor quality of life refinements improve upon the in-ring action in a couple of specific match types, but beyond this the core system of strikes, grapples, and reversals has remained relatively unchanged. All of this to say: if you didn't like how it played then, you're probably not going to like how it plays now. If your relationship with 2K's pro wrestling series has been as fractured as a bickering tag team over the past few years, WWE 2K19 is unlikely to patch up old wounds. ![]()
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